ARLearn: augmented reality meets augmented virtuality
Aug 1, 2012·,
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1 min read
Stefaan Ternier
Roland Klemke
Marco Kalz
Patricia Van Ulzen
Marcus Specht
Abstract
This article deals with educational opportunities for mixed reality games and related scenarios for learning. It discusses several issues and educational challenges to be tackled when linking augmented reality and augmented virtuality. Second, the paper describes the architecture of the ARLearn system which offers highly flexible support for different educational settings. Three prototypical use cases implemented based on the underlying ARLearn framework are discussed, which are a field trip system, an augmented Google StreetView client called StreetLearn, and a real time crisis intervention game. ARLearn combines real time notification and mixed reality games across Mobile Augmented Reality and Virtual Reality and the authors aim to use the underlying (open source) framework for further case studies and mixed reality applications for learning support.
Type
Publication
J. Univers. Comput. Sci., 18(15), 2143-2164
Ternier, S., Klemke, R., Kalz, M., Van Ulzen, P., & Specht, M. (2012). ARLearn: augmented reality meets augmented virtuality. Journal of Universal Computer Science, 18(15), 2143-2164. https://doi.org/10.3217/jucs-018-15-2143
Inquiry-Based Learning
Mobile Technology
Types of Mobile Activities
Learners Agency
Agency Dimensions

Authors
Professor of Educational Technology
I am chief paper shuffler at the EdTechLab at Heidelberg University of Education.